By Paris Buttfield-Addison, Jonathon Manning
Are looking to construct video games with iOS applied sciences? This cookbook presents exact recipes for quite a lot of universal iOS game-development matters, starting from second and 3D math to video game middle integration, and OpenGL to functionality. If you’re acquainted with iOS and Objective-C, this can be the problem-solving advisor you want.
Rather than specialize in particular video game engines for iOS, resembling Cocos2D or the Corona SDK, the recipes during this cookbook strictly take care of baked-in iOS applied sciences. You’ll research suggestions for every little thing from tile-matching video games to racing, with operating code so that you can use correct away.
* Lay out the constitution of your game
* construct and customise menus with UIKit
* notice and reply to person input
* Use complicated concepts to play sound results and music
* paintings with facts, utilizing iOS units and the cloud
* Create second images with SpriteKit
* upload physics simulation in your game
* research commencing to complicated 3D graphics
* Create demanding situations with synthetic intelligence
* Use networking so as to add multiplayer capabilities
* paintings with online game controllers and a number of screens
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Extra resources for iOS Game Development Cookbook: Simple Solutions for Game Development Problems (1st Edition)
You do this by choosing File→New→File and creating a new Objective-C test case class. When you create this new class, don’t forget to make it belong to your testing target instead of your game target, or you’ll get compile errors. Discussion Unit testing is the practice of writing small tests that test specific features of your code. In normal use, your code is used in a variety of ways, and if there’s a bug, it can be difficult to track down exactly why your code isn’t behaving the way you want it to.
2. storyboard file. You’re now looking at an empty screen. 3. Open the Utilities pane, if it isn’t already open, by clicking on the Utilities pane button at the far right of the toolbar. At the bottom of the pane, the objects library should be visible, showing a list of objects you can add to the storyboard (see Figure 2-1). If it isn’t visible, click the “Show or hide object library” button. Alternatively, press Control-OptionCommand-3. Figure 2-1. The objects library, visible at the bottom-right 4.
Open the Assistant editor, by clicking on the Assistant button at the top right of the Xcode window or by choosing View→Assistant Editor→Show Assistant Editor. m should be visible in the editor. h from the jump bar at the top of the Assistant editor (Figure 2-10). 46 | Chapter 2: Views and Menus Figure 2-10. h in the Assistant 11. Add the outlet for the text field. Hold down the Control key, and drag from the text field into the @interface of MainMenuViewController. When you finish dragging, a dialog box will appear, a new property will appear (see Figure 2-11) asking you what to name the variable.
iOS Game Development Cookbook: Simple Solutions for Game Development Problems (1st Edition) by Paris Buttfield-Addison, Jonathon Manning