By Troy Denning
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Additional info for Anauroch (Advanced Dungeons and Dragons: Forgotten Realms Accessory FR13)
39 sprout leaves in times of rain. in a few weeks, these leaves drop off; the stems they leave behind are thorns that can scratch humans for 12 hp of damage per contact, and which dissuade grazing desert animals from munching on boojum wood. The boojum trees of the Sword are not edible, but a desperate human could chew the woody flesh to get some water from plant juices. Bunch Grasses grow in bunches or tufts, from bulbs buried in the sand. The tops (broadbladed grass spears, a favorite food of grazing desert animals) wither and die each year, only to come up again from the bulb.
Rains have even been known to halt battles, as everyone turns to gathering precious foodstuffs. With most of the desert snakes, lizards, and other animals on the move, they are plentiful, easily seen, and are relatively easy prey. Desert Wildlife Although conditions in the Sword are as harsh as those known in Raurin and other, larger hot sand deserts, the Swords unnatural origins enable it to exist much closer to plentiful water, and very different climates, than other deserts. This allows more intrusions into the Sword than may occur in other deserts, both from so-called intelligent creatures (such as humans and orcs), and from lesser life, such as insects.
Very few (8%) carry diseases. Daytime Desert Life Only a few wild desert creatures are active during the day, such as camels, grasshoppers, beetles, and spiders, which have long legs to hold them away from the hot sand. Lizards, snakes, antelopes (particularly gazelles), asses (especially onagers), and lions can be found in plenty, if one knows where and when to look, in the Sword. The most common large animals are camels. Camels Camels (also described in the Bedine Society chapter) are native to the Sword.
Anauroch (Advanced Dungeons and Dragons: Forgotten Realms Accessory FR13) by Troy Denning